Motion Design in User Experience
The Perception and Use of Motion Design in Graphical User Interfaces (First Edition)

Book Overview

Motion design provides user guidance within applications and systems using movement and animation to communicate to the user where to focus, what to do next, and help them navigate within visual interfaces. Motion design can communicate with a user through gestures, movements, efficacy, and feedback in participation with new technologies. This book will identify and elaborate on the value of motion design within new technologies and its impact on the user experience within various products and applications. In the early 21st century as the technology sector advances and offers consumers diverse products that range from a variety of screen sizes, sensors capabilities, and wearable products, motion design is increasingly becoming an integral and essential part of user experience between human and computer interaction. Motion and imagery define the user experience and the perception of context across a range of systems and applications. This book is based on a series of supporting materials including historic use cases, motion patterns, gesture behaviors, and observations in order to delineate the argument. All of the above will be studied on how emerging technologies can impact user experience through
the lens of motion design.



Who is this book for?

This book is written for UI / UX designers, motion graphics artists, animators, developers, engineers, stakeholders, and creators of digital products, services, and applications who are interested to bring unique and meaningful interactions to their user experience with motion design.


Table of contents

• Introduction
 We all understand motion better than we know it.
• Motion as a part of human interaction with products and technologies throughout the history.
• The perception of motion picture and how it preserves continuity. Referencing real world with a correlation of using motion.
• Motion as a solution to a static design constraint.
• Perception of moving objects through motion history image.
• Motion micro-interactions.
• The influence of motion on a user’s perception of time.
• Loading with motion.
• From jarring to delightful motion.
• Choreography of motion design. Motion as a body language of a product. Universal perceptual cues to make interfaces more cogent.
• Cyber sickness and excessive use of motion.
• The impact of motion on a spatial disorientation in virtual reality.
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